tag:blogger.com,1999:blog-66044600552563934672024-02-19T06:52:47.113-08:00News For games!Anonymoushttp://www.blogger.com/profile/10700493017666735240noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6604460055256393467.post-77537355046259183212016-03-28T00:29:00.002-07:002016-03-28T00:29:57.602-07:00Clash Royale gemas<div style="margin-bottom: .0001pt; margin: 0in;">
<span lang="ES" style="font-size: 13.5pt;">Trucos Clash Royale</span><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
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<span lang="ES" style="font-size: 13.5pt;"><span title="Supercell, the programmer behind hit mobile games such as Clash of Boom and Clans Beach, has introduced a brand new game for iOS and Android called Clash Royale."><br />
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<span id="result_box"><span title="Supercell, the programmer behind hit mobile games such as Clash of Boom and Clans Beach, has introduced a brand new game for iOS and Android called Clash Royale."><span lang="ES" style="font-size: 13.5pt;">Supercélula,
el programador detrás de los juegos móviles afectados, tales como choque de
Boom y clanes Beach, ha introducido un nuevo juego para iOS y Android llamada
Clash Royale.<span class="apple-converted-space"> </span></span><span title="For now, Supercell h AS determined to soft-launching Clash Royale on iOS in Europe, Hong-Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and Nz, and there is no official word on when the game might find its">Por
ahora, Supercell h como se determina a soft-lanzamiento Clash Royale en IOS en
Europa, Hong Kong, Australia, Suecia, Noruega, Dinamarca, Islandia, Finlandia,
y Nueva Zelanda, y no hay ninguna palabra oficial sobre cuando el juego podría
encontrar su<span class="apple-converted-space"> </span></span><span title="wider release to the iOS Appstore as well as the Android Google Play Store.">mayor
cobertura a la Appstore iOS, así como la Play Store Google Android. </span></span></span><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
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<span title="Supercell, the programmer behind hit mobile games such as Clash of Boom and Clans Beach, has introduced a brand new game for iOS and Android called Clash Royale."><span title="wider release to the iOS Appstore as well as the Android Google Play Store."><br /></span></span></div>
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<span title="Supercell, the programmer behind hit mobile games such as Clash of Boom and Clans Beach, has introduced a brand new game for iOS and Android called Clash Royale."><span title="wider release to the iOS Appstore as well as the Android Google Play Store."><br /></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3_1heI3qt__qoEGnNtkVUyiJVqGFHTPXsgk5nZ6zXbd2UQga_os8WRVghawVqNhVZr6y9CVE_LgiH6kqu-KLQ6CT166gHfTFm6GbaTx_5f8uYTt02cHNBNQ3eYOMmvvl7_Si2qtnp5bY/s1600/Clash+Royale+2442.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3_1heI3qt__qoEGnNtkVUyiJVqGFHTPXsgk5nZ6zXbd2UQga_os8WRVghawVqNhVZr6y9CVE_LgiH6kqu-KLQ6CT166gHfTFm6GbaTx_5f8uYTt02cHNBNQ3eYOMmvvl7_Si2qtnp5bY/s320/Clash+Royale+2442.jpg" width="320" /></a></div>
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<span title="Supercell, the programmer behind hit mobile games such as Clash of Boom and Clans Beach, has introduced a brand new game for iOS and Android called Clash Royale."><span title="wider release to the iOS Appstore as well as the Android Google Play Store."><br /></span></span></div>
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<a href="http://juegodetruco.net/trucos-clash-royale-clash-royale-hack/">Trucos Clash Royale</a></div>
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<span lang="ES" style="font-size: 13.5pt;"><span title="Clash Royale seems to be a combination of virtual turn-based card games including the Hearthstone that was widely popular: Heroes of Warcraft, with real-time lane-focused multiplayer such as League of Legends, capped using a healthy inspiration of mana-centered gameplay"><br />
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<span lang="ES" style="font-size: 13.5pt;"><span title="Clash Royale seems to be a combination of virtual turn-based card games including the Hearthstone that was widely popular: Heroes of Warcraft, with real-time lane-focused multiplayer such as League of Legends, capped using a healthy inspiration of mana-centered gameplay">Choque
Royale parece ser una combinación de juegos virtuales basados en turnos de
tarjetas incluyendo la piedra de hogar que fue muy popular: Heroes of Warcraft,
con en tiempo real multijugador centrado carril-tales como la Liga de Leyendas,
tapado mediante un inspiración saludable de juego maná centrada<span class="apple-converted-space"> </span></span><span title="a la World of Warcraft.">al estilo de World of Warcraft.<span class="apple-converted-space"> </span></span><span title="How his skills are used by a person is entirely depending on how they manage crimson elixir count, or their mana.">¿Cómo
sus habilidades son utilizados por una persona está totalmente en función de
cómo se las arreglan carmesí recuento elixir o su maná.<span class="apple-converted-space"> </span></span><span title="What this means is you could shed four cards (the max in your hands) at once, but you'll need to wait for your own elixir bar to re-generate to be able to work with any-more cards/abilities/troopers.">Lo
que esto significa es que usted podría arrojar cuatro cartas (el máximo en sus
manos) a la vez, pero tendrá que esperar para su propia barra de elixir para
volver a generar a ser capaz de trabajar con cualquier-más postales /
habilidades / soldados.<span class="apple-converted-space"> </span></span><span title="Winning Crowns, which may be used to uncover heroic Crown Boxes will be resulted in by destroying an adversary's systems.">Coronas
ganadores, que se pueden usar para descubrir las cajas de la corona heroicos se
produjeron mediante la destrucción de los sistemas de un adversario.<span class="apple-converted-space"> </span></span><span title="Clash Royale gamers will even manage to make kin, share cards and compete with their friends in arenas and/or personal duels.">los
jugadores choque Royale incluso llegar a hacer parentesco, tarjetas de
compartir y competir con sus amigos en arenas y / o duelos personales.<span class="apple-converted-space"> </span></span><span title="Oh, and throw-in certain Tower Protection inside for good measure.">Oh,
y tirar-en cierta protección en el interior de la torre para una buena medida. </span></span><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
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<span lang="ES" style="font-size: 13.5pt;"><span title="The goal of the game would be to destroy one other individual's three systems and capture their king while guarding your personal structure from real-time strikes."><br />
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<span style="font-size: 18px;"><a href="http://juegodetruco.net/trucos-clash-royale-clash-royale-hack/">Clash Royale hack</a></span></div>
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<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/_hNxfiXmeAE" width="560"></iframe>
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<span lang="ES" style="font-size: 13.5pt;"><span title="The goal of the game would be to destroy one other individual's three systems and capture their king while guarding your personal structure from real-time strikes.">El
objetivo del juego sería destruir uno de otro individuo de tres sistemas y la
captura de su rey, mientras que la protección de su estructura personal de huelgas
en tiempo real.<span class="apple-converted-space"> </span></span><span title="Shield and your abilities should come from upgrading existing ones and gathering cards, with each player delivering an alternative strategy to the conflict depending on how their Battle Terrace is built by their.">Escudo
y sus capacidades deben provenir de la mejora de los ya existentes y las
tarjetas de recolección, con la entrega de cada jugador una estrategia
alternativa al conflicto dependiendo de cómo su terraza batalla es construido
por su.<span class="apple-converted-space"> </span></span><span title="As the success of the game it truly is yet to be understood, to.">A
medida que el éxito del juego que realmente aún no se entiende, a.<span class="apple-converted-space"> </span></span><span title="If Supercell may effectively found "Clash Royale" internationally despite having two delicate-launched games which were unsuccessful in achieving worldwide blow-out, then it will make the universe of "Clash of Clans" a power to be believed.">Si
Supercell puede encontrado efectivamente "choque Royale" a nivel
internacional a pesar de tener dos juegos-delicados lanzada que no tuvieron
éxito en el logro de todo el mundo de soplado, a continuación, hará que el
universo de "Clash Of Clans" Un poder que se creía.<span class="apple-converted-space"> </span></span><span title="As of now there's no specific date as to when the sport will release internationally.
">A
partir de ahora no hay ninguna fecha específica de cuándo el deporte dará a
conocer a nivel internacional.<br />
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Anonymoushttp://www.blogger.com/profile/10700493017666735240noreply@blogger.com0tag:blogger.com,1999:blog-6604460055256393467.post-46887039129182710312015-03-24T10:04:00.001-07:002015-03-24T10:04:19.203-07:00Minecraft PE CROSSY ROADWunderlist, una de nuestras favoritas aplicaciones de lista de tareas pendientes, anunció hoy sus planes para desplegar integraciones y otras características a finales de este año. Integraciones permitirán Wunderlist para conectar con otras aplicaciones y servicios, tales como aplicaciones de correo electrónico, servicios de tomar notas, y más a través de una nueva API pública que otros desarrolladores pueden aprovechar. La compañía también está pronto lanzará una actualización de su aplicación para iOS que añade carpetas y un botón añadir rápido.<br />
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<td class="xl66" height="20" style="height: 15.0pt; width: 148pt;" width="197"><a href="http://juegodetruco.net/trucos-crossy-road-crossy-road-hack/">crossy
road hack</a></td></tr>
</tbody></table>
El año pasado, Wunderlist fue reconstruida desde cero, con mucho trabajo de fondo realizado para mejorar la sincronización y otra funcionalidad básica. CEO cristiana Reber afirma que el objetivo de la compañía este año es "hacer Wunderlist más inteligente", que las nuevas integraciones cuentan jugará una gran parte de. El nuevo botón añadir rápida, que permite a los usuarios añadir una nueva tarea o lista de la derecha en la pantalla principal de la aplicación también cuenta con análisis sintáctico del lenguaje natural para fechas y horas, por lo que es más fácil de configurar rápidamente una fecha de vencimiento y recordatorio para nuevas tareas. Esta es la primera vez Wunderlist está utilizando el procesamiento del lenguaje natural, pero es sólo un ejemplo de los tipos de características que la compañía planea lanzar este año.<br />
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INTEGRACIONES aplicación le permitirá agregar tareas a sus listas DE APLICACIONES Y SERVICIOS DE TERCEROS<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLinLjzwcOHGVr3oPTZY0ZhZwybHcIE6P99mb58etsTnz-1M8P4ZvuTpr9UgM_l77c62U1iHm5XM_b7LQtGUd0KtyIxDX9oyQJ8BqxOh8pfTZ4-OHx6-jIeqpm-pylBOF9EfJPQNalh-I/s1600/crossyroadheader1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLinLjzwcOHGVr3oPTZY0ZhZwybHcIE6P99mb58etsTnz-1M8P4ZvuTpr9UgM_l77c62U1iHm5XM_b7LQtGUd0KtyIxDX9oyQJ8BqxOh8pfTZ4-OHx6-jIeqpm-pylBOF9EfJPQNalh-I/s1600/crossyroadheader1.jpg" height="180" width="320" /></a></div>
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Integración con otras aplicaciones es algo que muchos de los usuarios de poder buscar y Wunderlist está detrás de algunos de sus competidores en la aplicación de estas características. Otras aplicaciones ya permiten crear tareas desde su cuenta de Gmail o poner listas de tareas pendientes a la derecha en aplicaciones de chat como Slack y HipChat. Pero Wunderlist siempre ha dado prioridad a lo que es fácil y simple para administrar listas de tareas pendientes sin importar el dispositivo que estés usando, que es una de las razones por las que la empresa tiene 11 millones de usuarios activos de su producto. Integraciones, será más fácil para los usuarios existentes para gestionar sus tareas pendientes y proyectos con Wunderlist, pero también pueden atraer a algunos usuarios más potencia a Wunderlist que han utilizado previamente otros servicios.<br />
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"En este momento, Wunderlist es una especie de silo de datos", señala Benedikt Lehnert, director de diseño. "Integraciones es una obra estratégica para nosotros. Wunderlist se convierte en el centro neurálgico de sus intenciones, sin problemas interactuando con todos los servicios clave que utilizas a diario para conseguir cosas por hacer."<br />
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Además de las integraciones y las nuevas características de organización que vienen a Wunderlist, la compañía dice que planea renovar por completo su servicio de negocios, Wunderlist para el Trabajo, a finales de este año también. Características tales como registros de actividades, listas de propiedad de negocios, un panel de control central, gestión de derechos, y WebHooks personalizadas de todos se han solicitado de largo por 90 mil clientes de negocio de Wunderlist, y la compañía dice que ahora entregará en ese frente.<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/oU7vvaqWkP8" width="560"></iframe>
Wunderlist ha sido durante mucho tiempo disponible en muchas plataformas, y que no está cambiando en el corto plazo. La nueva aplicación para iOS estará disponible en las próximas semanas, con las mismas características que viene a Android y otras plataformas más adelante. Un rediseño para Android 5.0 Lollipop ya está en las obras, y Wunderlist ha comprometido a liberar una aplicación para Windows 10 también.Anonymoushttp://www.blogger.com/profile/10700493017666735240noreply@blogger.com0tag:blogger.com,1999:blog-6604460055256393467.post-13111891360981303152014-10-02T05:18:00.001-07:002015-03-25T09:45:34.791-07:00Clash of clans <span class="" id="result_box" lang="de"><span class="hps">Im ersten Teil</span> <span class="hps">dieser Serie,</span> <span class="hps">untersuchte ich</span> <span class="hps">die feineren</span> <span class="hps">Details, wie</span> <span class="hps">Supercell</span> <span class="hps">gezwickt</span> <span class="hps">den Haken</span> <span class="hps">Phase</span> <span class="hps">in Boom</span> <span class="hps">Beach -</span> <span class="hps">ihre neuesten</span> <span class="hps">Strategie-Titel</span>, <span class="hps">im Licht des</span> <span class="hps">Know-how</span> <span class="hps">von der Verwaltung der</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">erwarb das Unternehmen</span> <span class="hps">-</span> <span class="hps">ihre erste Strategie</span>-Hit. <span class="hps">Im zweiten Teil</span> <span class="hps">der Serie,</span> <span class="hps">die</span> <span class="hps">ich weiterhin</span> <span class="hps">tief</span> <span class="hps">tauchen,</span> <span class="hps">Gegenüberstellung von</span> <span class="hps">Analyse</span>, indem man die <span class="hps">zweite Schlüsselphase</span> <span class="hps">in einem</span> <span class="hps atn">Freemium-</span>Spiel - <span class="hps">der</span> <span class="hps">Gewohnheit.</span> <span class="hps">Die Dissektion</span> <span class="hps">beginnt mit den</span> <span class="hps">drei</span> <span class="hps">offensichtlichsten</span> <span class="hps">und wirkungsvolle</span> <span class="hps">Unterschiede</span>, dass die Spiele <span class="hps atn">"</span>Gewohnheit <span class="hps">Phasen und</span> <span class="hps">Mitte</span>-game Benutzer <span class="hps">Erfahrungen</span> <span class="hps">prägen.</span> <span class="hps">Dann</span> <span class="hps">Einhaltung der</span> <span class="hps">Schlüsselkomponenten für</span> <span class="hps">die Schaffung eines großen</span> <span class="hps">Gewohnheit</span> <span class="hps">Phase</span> <span class="hps">untersuche ich</span> <span class="hps">weitere wichtige</span> <span class="hps">Designunterschiede</span> <span class="hps">und ihre Auswirkungen</span>. <span class="hps">Um den Inhalt</span> <span class="hps">zu gleichen Teilen zwischen</span> <span class="hps">den drei Teilen</span> <span class="hps">zu verbreiten,</span> <span class="hps">habe ich beschlossen,</span> <span class="hps">die letzte</span> <span class="hps">und</span> <span class="hps">wichtigste Zutat</span> <span class="hps">eines großen</span> <span class="hps">Gewohnheit</span> <span class="hps">Phase</span> <span class="hps">diskutieren</span> <span class="hps">-</span> <span class="hps">das Spiel der</span> <span class="hps">nachhaltigen Wirtschaft</span> <span class="hps">im dritten</span> <span class="hps">Teil der Serie</span>, wo ich <span class="hps">die Analyse</span> <span class="hps">auch auf der Suche</span> <span class="hps">tiefer in</span> <span class="hps">die</span> <span class="hps">Schluss</span> <span class="hps">Unterschiede im Design</span> <span class="hps">von den</span> <span class="hps atn">Hobby-</span>Phasen der beiden <span class="hps">Titel</span> <span class="hps">beschäftigt.</span> <br /><br /><br /><br /><br /> <span class="hps">Einer der</span> <span class="hps">prominentesten</span> <span class="hps">Unterschiede zwischen</span> <span class="hps">Boom</span> <span class="hps">Beach und</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">ist die Tatsache,</span> <span class="hps">dass</span> <span class="hps">in Boom</span> <span class="hps">Strand</span> <span class="hps">gibt es keine</span> <span class="hps">Clans</span>, und es gibt <span class="hps">keine globale</span> <span class="hps">Chat oder</span> <span class="hps">jeder andere Spieler</span><span class="atn">-zu-</span>Spieler-Kommunikation <span class="hps">bedeuten</span>. <span class="hps">Während</span> <span class="hps">das Fehlen</span> <span class="hps">von Clans</span> <span class="hps">hat</span> <span class="hps">einige negative Auswirkungen</span> <span class="hps">auf den Haken</span> <span class="hps">Phase der</span> <span class="hps">Boom</span> <span class="hps atn">Beach (</span>Clash of <span class="hps">Ansatz</span> <span class="hps">der Platzierung einer</span> <span class="hps">beschädigten</span> <span class="hps">Clan</span> <span class="hps">Gebäude</span> <span class="hps">in der Mitte der</span> <span class="hps">Basis</span> <span class="hps">des Spielers</span> <span class="hps">kann</span> <span class="hps">die Neugier</span> <span class="hps">einiger</span> <span class="hps">stark</span> <span class="hps">wecken</span> <span class="hps">Clans</span> <span class="hps">')</span> <span class="hps">hatte</span>, gibt es keinen <span class="hps">Zweifel, dass</span> <span class="hps">die Haupt</span> <span class="hps">negativen Einfluss auf</span> <span class="hps">KPIs</span> <span class="hps">wird durch</span> <span class="hps">Boom</span>-Strand in <span class="hps">ihrer</span> <span class="hps">Gewohnheit und</span> <span class="hps">Hobby</span> <span class="hps">Phasen</span> <span class="hps">erlebt</span>. <span class="hps">Wie ich</span> <span class="hps">bereits in diesem</span> <span class="hps">stark in</span> <span class="hps">Freemium</span> <span class="hps">Mobile Games</span> <span class="hps">betont</span>: <span class="hps">Design &</span> <span class="hps">Monetarisierung</span>, <span class="hps">die</span> <span class="hps">wirklich</span> <span class="hps">sozialen Akteure</span> <span class="hps">-</span> <span class="hps">diejenigen, die regelmäßig</span> <span class="hps">in den globalen</span> <span class="hps">Chat</span> <span class="hps">tätig sind</span> <span class="hps">oder aktiv</span> <span class="hps">versuchen,</span> <span class="hps">die Leiter</span> <span class="hps">in</span> <span class="hps">einem</span> <span class="hps">Clan</span> <span class="hps">Leaderboard</span>, Ausstellungs <span class="hps">enorm</span> <span class="hps">besser</span> <span class="hps">KPIs</span> <span class="hps">klettern.</span> <span class="hps">Zeit in das Spiel</span>, <span class="hps">ARPU</span> <span class="hps">/</span> <span class="hps">ARPPU</span> <span class="hps">und Anzahl der</span> <span class="hps">IAPs</span> <span class="hps">der</span> <span class="hps">sozialen Akteure</span> <span class="hps">verbracht</span> <span class="hps">werden häufig von</span> <span class="hps">Entwicklern als</span> <span class="hps">5 bis</span> <span class="hps">20-mal höher</span> <span class="hps">als die gleichen</span> <span class="hps">Kennzahlen</span> <span class="hps">über</span> <span class="hps atn">nicht-</span>sozialen Akteure <span class="hps">berichtet</span>. <span class="hps">Hinzu kommt, dass</span> <span class="hps">die Tatsache</span>, dass fast alle <span class="hps">Wale</span> <span class="hps">sind soziale</span> <span class="hps">und die Möglichkeit</span>, sie würden <span class="hps">gerne</span> <span class="hps">verbringen</span> <span class="hps">auf</span> <span class="hps">die Weiterleitung</span> <span class="hps">nicht nur ihre eigenen</span>, <span class="hps">aber die Fortschritte</span> <span class="hps">ihrer</span> <span class="hps">Teamkollegen</span> <span class="hps">als auch</span>, wird es <span class="hps">ganz klar, dass</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">Weigerung</span> <span class="hps">sinnvolle soziale</span> <span class="hps">Interaktion</span> <span class="hps">einzuführen</span> <span class="hps">zieht sich schon</span> <span class="hps">Leistung</span> <span class="hps">des Spiels</span> <span class="hps">sich seit</span> <span class="hps">dem Start.</span> <span class="hps">Wobei zu bedenken</span>, dass <span class="hps">auch ein Einsteiger</span>-Designer <span class="hps">können sich mit</span> <span class="hps">einer recht</span> <span class="hps">gut funktionierenden</span> <span class="hps">Clan-System</span> <span class="hps">in der</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">Rahmen</span> <span class="hps">kommen</span>, <span class="hps">könnte das</span> <span class="hps">Grundprinzip hinter</span> <span class="hps">dieser</span> <span class="hps">verpassten Chancen</span> <span class="hps">nur</span> <span class="hps">Supercell</span> <span class="hps">die</span> <span class="hps">Entscheidung, die beiden</span> <span class="hps">Titel</span> <span class="hps">zu unterscheiden.</span> <span class="hps">Wie</span> <span class="hps">Boom</span> <span class="hps">Beach ist</span> <span class="hps">viel mehr</span> <span class="hps">Mitte</span> <span class="hps">Kern und</span> <span class="hps">viel mehr</span> <span class="hps">Wale</span> <span class="hps">orientiertes Spiel</span>, gibt es keinen <span class="hps">Zweifel, dass dies</span> <span class="hps">eine kostspielige</span> <span class="hps">Fehler.</span> <span class="hps">Hinzu kommt, dass</span>, erhöhte <span class="hps">Supercell</span>, die negativen Auswirkungen <span class="hps">dieser</span> <span class="hps">Fehler, indem</span> <span class="hps">PvP</span>, PvE <span class="hps atn">und Event-</span>Gegner <span class="hps">auf der gleichen</span> <span class="hps">Karte</span>. <span class="hps">Während auf den ersten</span> <span class="hps">mit einer einzigen</span> <span class="hps">Karte</span>, die <span class="hps">mit verschiedenen Arten</span> <span class="hps">von Gegnern</span>, basierend auf <span class="hps">Supercell</span> <span class="hps">die</span> <span class="hps">LTV</span> <span class="hps">Optimierungsalgorithmus</span> <span class="hps">bevölkert</span> <span class="hps">wird</span>, <span class="hps">mag wie eine</span> <span class="hps">coole</span> <span class="hps">und innovative</span> <span class="hps">Idee</span> <span class="hps">für Spieler und</span> <span class="hps">Entwickler,</span> <span class="hps">in</span> <span class="hps">der Tat ist dies</span> <span class="hps">betont</span> <span class="hps">das Fehlen von</span> <span class="hps">Spieler</span><span class="atn">-zu-</span>Spieler-Kommunikation als <span class="hps">scheinen</span> <span class="hps">es</span> <span class="hps">echte Spieler</span> <span class="hps atn">"</span>Grundlagen und <span class="hps">Grundlagen</span> <span class="hps">AI</span> <span class="hps">bindet</span> <span class="hps">zusammen</span>. <span class="hps">Der Unterschied</span> <span class="hps">zwischen einem Spieler und</span> <span class="hps">einem AI</span> <span class="hps">schnell</span> <span class="hps">läuft darauf hinaus,</span> <span class="hps">die Menge der</span> <span class="hps">Ressource, die</span> <span class="hps">geplündert</span> <span class="hps">werden kann, und</span> <span class="hps">dieser scheinbar</span> <span class="hps">ordentlich</span> <span class="hps">System</span> <span class="hps">optimiert</span> <span class="hps">Streifen</span> <span class="hps">Gegner</span> <span class="hps">verwandelt sich in einen</span> <span class="hps">sterilen</span> <span class="hps">und</span> <span class="hps">sich wiederholenden</span> <span class="hps">Umgebung, die</span> <span class="hps">klingt</span>, fühlt und <span class="hps">spielt sich wie ein</span> <span class="hps atn">Einzelspieler-</span>Spiel mit einem <span class="hps atn">Top-50-</span>Bestenliste. <br /><br /><br /> <span class="hps">Der zweite</span> <span class="hps">prominente</span> <span class="hps">Unterschied zwischen den beiden</span> <span class="hps">Titeln</span> <span class="hps">ist</span>, dass das Ergebnis <span class="hps">eines Kampfes</span> <span class="hps">in Boom</span> <span class="hps">Beach ist</span> <span class="hps">binär.</span> <span class="hps">Das ist</span> <span class="hps">entweder</span> <span class="hps">ein Spieler</span> <span class="hps">einen Gegner</span> <span class="hps">zerstört</span> <span class="hps">Zentrale und</span> <span class="hps">gewinnt</span> <span class="hps">100%</span> <span class="hps">der angebotenen</span> <span class="hps">Beute</span> <span class="hps">oder</span> <span class="hps">er /</span> <span class="hps">sie</span> <span class="hps">nicht</span>, das Hauptquartier <span class="hps">zu zerstören und</span> <span class="hps">bekommt</span> <span class="hps">nichts von der</span> <span class="hps">Beute</span> <span class="hps">zur Verfügung</span>. <span class="hps">In</span> <span class="hps">Clash of</span> <span class="hps">Clans</span>, ungeachtet, ob <span class="hps">die Spieler</span> <span class="hps">gewinnen oder verlieren,</span> <span class="hps">sie</span> <span class="hps">überall von</span> <span class="hps">0% bis 100</span>% <span class="hps">der Beute</span> <span class="hps">bekommen können,</span> <span class="hps">als</span> <span class="hps">Angriff auf</span> <span class="hps">die Ressource</span> <span class="hps">nur</span> <span class="hps">Lagerung</span> <span class="hps">und Produktionsgebäude</span> <span class="hps">ermöglicht es Spielern,</span> <span class="hps">die Beute</span> <span class="hps">zu sammeln</span>, die sie benötigen. <span class="hps">Dies ist ein weiterer</span> <span class="hps">grundsätzliche Unterscheidung</span> <span class="hps">zwischen den beiden</span> <span class="hps">Titeln und</span> <span class="hps">der neu gestalteten</span> <span class="hps">Mechaniker</span> <span class="hps">in Boom</span> <span class="hps">Strand</span> <span class="hps">kann als</span> <span class="hps">direkte Folge der</span> <span class="hps">Core-Design</span> <span class="hps">des Spiels</span> <span class="hps">zu sehen.</span> <span class="hps">Wie im ersten</span> <span class="hps">Teil dieser Serie</span> <span class="hps">erwähnt,</span> <span class="hps">in seinem Kern</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">wurde entwickelt, um</span> <span class="hps">vollständiges Monopol</span> <span class="hps">über die Feinde</span>, die Spieler <span class="hps">kämpfen</span> <span class="hps">können</span>, und <span class="hps">indem der</span> <span class="hps">Ausgang eines Kampfes</span> <span class="hps">binären</span> <span class="hps">haben</span>, <span class="hps">Supercell</span> <span class="hps">kann</span> <span class="hps">bessere Kontrolle über die</span> <span class="hps">Frustration</span> <span class="hps">Ebenen der</span> <span class="hps">seine Spieler</span> <span class="hps">ausüben</span> <span class="hps">.</span> <span class="hps">Um dies in</span> <span class="hps">einfachen Worten</span>: <span class="hps">eine Schlacht zu gewinnen</span> <span class="hps">ist gleich</span> <span class="hps">gewinnt</span> <span class="hps">Ressourcen und</span> <span class="hps">somit</span> <span class="hps">der Spieler</span> <span class="hps">ist glücklich</span> <span class="hps">genug für</span> <span class="hps">Supercell</span>, ihm zu zeigen <span class="hps">/ ihr</span> <span class="hps">härtere Gegner</span> <span class="hps">mit besseren</span> <span class="hps">Loot</span> <span class="hps">ihm</span> <span class="hps">Anreize</span> <span class="hps">/ sie</span> <span class="hps">weitere</span> <span class="hps">Fortschritte im Spiel</span>, aber <span class="hps">eine Schlacht</span> <span class="hps">zu verlieren</span> <span class="hps">bedeutet, dass die</span> <span class="hps">Spieler</span> <span class="hps">keine Ressourcen</span> <span class="hps">gewonnen</span> <span class="hps">und</span> <span class="hps">seine / ihre</span> <span class="hps">zunehmende</span> <span class="hps">Frustration</span> <span class="hps">entgegenzuwirken</span> <span class="hps">wird er / sie</span> <span class="hps">entweder</span> <span class="hps">zahlen</span>, um Fortschritte oder <span class="hps">an einem bestimmten Punkt</span> <span class="hps">wird automatisch</span> <span class="hps">eine leichtere</span> <span class="hps">Gegner</span>, <span class="hps">mit freundlicher Genehmigung von</span> <span class="hps">Supercell</span>, <span class="hps">erhalten, wenn es</span> <span class="hps">im besten Interesse</span> <span class="hps">des Unternehmens</span>, dies zu tun <span class="hps">(in der Regel</span> <span class="hps">einige</span> <span class="hps atn">Churn-</span>Wahrscheinlichkeit und <span class="hps">LTV</span> <span class="hps">Vorhersagesysteme</span> <span class="hps">würde den</span> <span class="hps">genauen Zeitpunkt</span> <span class="hps">zu bestimmen)</span>. <span class="hps">Wie</span> <span class="hps">gewinnen</span> <span class="hps">und</span> <span class="hps">gewinnen</span> <span class="hps">Ressourcen von</span> <span class="hps">einander in der</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">Rahmen</span> <span class="hps">unabhängig sind,</span> <span class="hps">kann die Steuersupercell</span> <span class="hps">über den Player,</span> <span class="hps">Frustration</span> <span class="hps">Ebenen</span> <span class="hps">auszuüben</span> <span class="hps">ist viel</span> <span class="hps">weniger genau.</span> <br /> <span class="hps">Das</span> <span class="hps">neue binäre</span> <span class="hps">Ansatz</span> <span class="hps">der Aktionsphase</span> <span class="hps">hat definitiv</span> <span class="hps">Retention</span> <span class="hps">Boom</span> <span class="hps">Beach</span> <span class="hps">verbessert</span> <span class="hps">durch die Optimierung</span> <span class="hps">des Spielerverhaltens</span> <span class="hps">in Richtung des Kerns</span> <span class="hps">Spaß-Element</span> <span class="hps">in einem</span> <span class="hps">Tower Defense-Spiel</span> <span class="hps">- der Schutz des</span> <span class="hps">Hauptgebäudes</span>, anstatt <span class="hps">verlassen</span>, dass <span class="hps">Hauptgebäude</span> <span class="hps">wehrlos</span>, um Ihre <span class="hps">Ressourcen zu schützen</span> <span class="hps atn">(</span>ein gut <span class="hps">bekannt</span> <span class="hps">Schlupfloch</span> <span class="hps">in der Gestaltung von</span> <span class="hps">Clash of</span> <span class="hps">Clans</span>). <span class="hps">Jedoch hat</span> <span class="hps">dies</span> <span class="hps">drastisch</span> <span class="hps">anderen Ansatz</span> <span class="hps">auch viele</span> <span class="hps">Schattenseiten.</span> <span class="hps">Erstens</span> <span class="hps">dauert es</span> <span class="hps">weg</span> <span class="hps">Teil der</span> <span class="hps">Offensive</span> <span class="hps">Spaß</span> <span class="hps">-</span> <span class="hps">die strategischen</span> <span class="hps">Angriffe gegen</span> <span class="hps">stärkere Basen</span>, die nicht gut <span class="hps">geschützt</span> <span class="hps">haben</span> <span class="hps">die Ressource</span> <span class="hps">der Spieler benötigt</span>. <span class="hps">Zweitens</span>, <span class="hps">in Kombination mit dem</span> <span class="hps">Kernaufbau</span>, <span class="hps">der Aktionsphase</span> <span class="hps">mit einem binären</span> <span class="hps">Ausgang</span> <span class="hps">hat</span>, um unerwünschte Nebenwirkungen <span class="hps">, wie</span> <span class="hps">angeführt</span>: <br /><br /> <span class="hps">Mit großen</span> <span class="hps">Diskrepanzen zwischen den</span> <span class="hps">von einem Angreifer</span> <span class="hps">gewann</span> <span class="hps">Ressourcen und</span> <span class="hps">die Ressourcen</span> <span class="hps">durch die</span> <span class="hps">Verteidiger</span>, die sich leicht <span class="hps">an die Inflation</span> <span class="hps">und unkontrollierten</span> <span class="hps">Fortschritt</span> <span class="hps">auf der ganzen Linie</span> <span class="hps">führen kann</span> <span class="hps">verloren</span>; <br /> <span class="hps">Setzt man</span> <span class="hps">die hervorragende</span> <span class="hps">Retention</span> <span class="hps">Mechaniker</span> <span class="hps">von Spieler</span> <span class="hps">Abschirmung</span> <span class="hps">nach jedem</span> <span class="hps">Angriff mit einem</span> <span class="hps">Gewölbe, das</span> <span class="hps">einen Prozentsatz</span> <span class="hps">von Ressourcen in</span> <span class="hps">jedem Angriff</span> <span class="hps">schützt</span>, nicht aber <span class="hps">die Zahl der Angriffe</span> <span class="hps">zu begrenzen;</span> <br /> <span class="hps">Langweilig</span> <span class="hps">Versuch und Irrtum</span> <span class="hps">Verfahren</span> <span class="hps">für den Erfolg</span> <span class="hps">in einem schwierigen</span> <span class="hps">Basis, nicht</span> <span class="hps">die geschickte</span> <span class="hps">einzigen Versuch</span> <span class="hps">Erfahrung</span>, die Sinn <span class="hps">in der weniger</span> <span class="hps">lässig</span> <span class="hps">Rahmen der</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">machen würde.</span> <br /><br /><span class="hps">Die Nachteile</span> <span class="hps">und die Vorteile</span> <span class="hps">ausgleichen</span> <span class="hps">und</span> <span class="hps">am Ende die</span> <span class="hps">neu implementierte</span> <span class="hps">alternative</span> <span class="hps">Aktionsphase</span> <span class="hps">zu gewinnen</span> <span class="hps">Zustand nicht</span> <span class="hps">signifikante Verbesserung der</span> <span class="hps">Benutzererfahrung</span> <span class="hps">oder</span> <span class="hps">KPIs</span> <span class="hps">darstellen</span>, aber es <span class="hps">unterscheidet</span> <span class="hps">definitiv</span> <span class="hps">die</span> <span class="hps">zwei Titel</span> <span class="hps">ganz gut.</span> <br /><br /> <span class="hps">Die dritte</span> <span class="hps">offensichtliche Unterschied</span> <span class="hps">zwischen den beiden</span> <span class="hps">Titeln</span> <span class="hps">liegt in den</span> <span class="hps">Aktionsphase</span> <span class="hps">Dynamik</span>. <span class="hps">Im ersten</span> <span class="hps">Teil dieser Serie</span> <span class="hps">bereits</span> <span class="hps">erwähnte ich</span> <span class="hps">den signifikanten</span> <span class="hps">Unterschied in der durchschnittlichen</span> <span class="hps">Schlacht</span> <span class="hps">Länge zwischen den beiden</span> <span class="hps">Titeln,</span> <span class="hps">aber was noch</span> <span class="hps">wichtiger ist, dass</span> <span class="hps">in Boom</span> <span class="hps">Strand</span> <span class="hps">die Kosten</span> <span class="hps">Zaubern</span> <span class="hps">während der Kämpfe</span> <span class="hps">wurde</span> <span class="hps">auf Null</span> <span class="hps">gebracht</span>. <span class="hps">Auf der Benutzer</span> <span class="hps">das ist die größte</span> <span class="hps">Verbesserung der</span> <span class="hps">Aktionsphase</span>, während <span class="hps">von einem Spiel</span> <span class="hps">Design-Perspektive</span> <span class="hps">ist dies</span> <span class="hps">eine merkwürdige</span> <span class="hps">Entscheidung</span> <span class="hps">Supercell</span>, die <span class="hps">an zwei</span> <span class="hps">Schlussfolgerungen</span> <span class="hps">Hinweise</span>. <span class="hps">Zum einen sind die</span> <span class="hps">Zaubersprüche</span> <span class="hps">in</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">machen weniger als</span> <span class="hps">5%</span> <span class="hps">der Gesamteinnahmen</span>, <span class="hps">da sonst</span> <span class="hps">Supercell</span> <span class="hps">einfach nicht</span> <span class="hps">riskieren.</span> <span class="hps">Das ist nicht wirklich</span> <span class="hps">überraschend, da</span> <span class="hps">es sachliche Gründe</span> <span class="hps">für die</span> <span class="hps">geringe Wahlbeteiligung</span>: <span class="hps">Zauber</span> <span class="hps">sind preislich</span> <span class="hps">sehr niedrig,</span> <span class="hps">aber ihre Verwendung</span> <span class="hps">wird durch</span> <span class="hps">Produktionsstunden</span> <span class="hps">Wartezeiten</span> <span class="hps">entmutigen</span>; <span class="hps">Zauber</span> <span class="hps">erfordern</span> <span class="hps">zu viel</span> <span class="hps">Geschick</span> <span class="hps">für</span> <span class="hps">das Spiel der</span> <span class="hps">Casual</span> <span class="hps">Publikum</span>; <span class="hps">das Spiel</span> <span class="hps">nicht</span> <span class="hps">eine</span> <span class="hps">Notwendigkeit für</span> <span class="hps">Zaubersprüche</span> <span class="hps">zu erstellen</span>; <span class="hps">usw.</span> <span class="hps">Zweitens</span> <span class="hps">Spieler, die</span> <span class="hps">Zaubersprüche</span> <span class="hps">verwenden</span> <span class="hps">ausstellen</span> <span class="hps">besser</span> <span class="hps">KPIs</span>. <span class="hps">Nicht ganz</span> <span class="hps">überraschend,</span> <span class="hps">als auch, wie</span> <span class="hps">diejenigen, die</span>, um <span class="hps">einen Kampf zu gewinnen</span> <span class="hps">muss</span> <span class="hps">eine Menge</span> <span class="hps">engagierter</span> <span class="hps">und</span> <span class="hps">sehr viel tiefer</span> <span class="hps">in die Gewohnheit</span> <span class="hps">Phase</span> <span class="hps">leisten können</span> <span class="hps">Überspringen der</span> <span class="hps">Zauber</span> <span class="hps atn">'</span>Wartezeiten und <span class="hps">greifen, um</span> <span class="hps">diesen zusätzlichen</span> <span class="hps">Schritt</span>. <span class="hps">Validierung und</span> <span class="hps">Querverweise</span>, diese beiden <span class="hps">Tatsachen</span> <span class="hps">mit den</span> <span class="hps">Terabyte</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">Daten</span> <span class="hps">hat</span> <span class="hps">Supercell</span> <span class="hps">beschlossen, die Dinge</span> <span class="hps">durch</span> <span class="hps">das vollständige Entfernen</span> <span class="hps">sowohl</span> <span class="hps">die Wartezeiten</span> <span class="hps">und Ressourcenkosten</span> <span class="hps">in Boom</span> <span class="hps">Strand</span> <span class="hps">drehen</span> <span class="hps">den Kopf.</span> <span class="hps">Sie haben schwere</span> <span class="hps">Bann</span> <span class="hps">Nutzung</span> <span class="hps">als eine Notwendigkeit</span> <span class="hps">für den Gewinn</span> <span class="hps">praktisch</span> <span class="hps">jede Schlacht</span> <span class="hps">im Spiel</span> <span class="hps">in</span> <span class="hps">einem Versuch, die</span> <span class="hps">Aktionsphase</span> <span class="hps">Benutzerfreundlichkeit zu verbessern</span> <span class="hps">entworfen und</span> <span class="hps">erfolgreich</span>, dass <span class="hps">Spieler</span> <span class="hps">Engagement</span> <span class="hps">und Retention</span> <span class="hps">mehr als genug</span> <span class="hps">angehoben, um</span> <span class="hps">für die</span> <span class="hps">entgangenen Einnahmen</span> <span class="hps">aus</span> <span class="hps">Schenkung</span> <span class="hps">und</span> <span class="hps">nicht verkaufen</span> <span class="hps">zu kompensieren</span> <span class="hps">Zaubern.</span> <br /><br /> <span class="hps">Jetzt, da wir</span> <span class="hps">verstehen die</span> <span class="hps">drei Kern</span> <span class="hps">Designs, die die</span> <span class="hps">Angewohnheit</span> <span class="hps">Phase der</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">in etwas ganz</span> <span class="hps">verschieden von der</span> <span class="hps">Gewohnheit</span> <span class="hps">Phase der</span> <span class="hps">Kampf der</span> <span class="hps">Clans</span> <span class="hps">zu gestalten</span>, <span class="hps">bewege ich mich</span> <span class="hps">auf</span>, um <span class="hps">weitere</span> <span class="hps atn">Design-</span>Unterschiede zwischen den beiden <span class="hps">Titel</span> <span class="hps">im Rahmen</span> <span class="hps">der Schlüsselkomponenten</span> <span class="hps">für</span> <span class="hps">eine</span> <span class="hps">Analyse</span> <span class="hps">hervorragende</span> <span class="hps">Gewohnheit</span> <span class="hps">Phase:</span> <span class="hps">Ziele und</span> <span class="hps">Sitzungen</span>, Rückhaltemechanik <span class="hps">und Spiel</span> <span class="hps">Wirtschaft.</span> <br /><br /><br /><br /> <span class="hps">Wenn es um die</span> <span class="hps">impliziten</span> <span class="hps">Ziele geht</span>, Boom <span class="hps">Strand</span> <span class="hps">folgt dem</span> <span class="hps">Erfolg von</span> <span class="hps">seinem älteren Bruder</span> <span class="hps">eng</span> <span class="hps">und</span> <span class="hps">Wetten auf die</span> <span class="hps">gleiche Schleife</span> <span class="hps">der Spieler</span> <span class="hps">sich gegenseitig</span> <span class="hps">anzugreifen</span>, um zu verstehen <span class="hps">und</span> <span class="hps">neu zu bewerten,</span> <span class="hps">ihre</span> <span class="hps">offensiven und defensiven</span> <span class="hps">Strategien</span> <span class="hps">in der gesamten</span> <span class="hps">Phase</span> <span class="hps">Gewohnheit</span>. <span class="hps">Eine zufällige</span> <span class="hps">Drop-System</span> <span class="hps atn">(</span>die Statuen), die <span class="hps">Spieler in</span> <span class="hps">Straftat</span>, Verteidigung <span class="hps">spezialisiert</span> <span class="hps">erlaubt</span> <span class="hps">-</span> <span class="hps">zu den bekannten</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">Prozess der</span> <span class="hps">Neuordnung</span> <span class="hps">Türme,</span> <span class="hps">Umschalten der Position</span> <span class="hps">von Fallen</span> <span class="hps">und wechselnden</span> <span class="hps">Zusammensetzung</span> <span class="hps">Armee</span> <span class="hps">hat</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">eine große Bereicherung</span>, die die Schleife <span class="hps">verstärkt</span> <span class="hps">gemacht</span> <span class="hps">oder</span> <span class="hps">Erzeugung von Ressourcen</span>. <span class="hps">Diese neue</span> <span class="hps">Spielmechanik</span> <span class="hps">ist</span> <span class="hps">einwandfrei</span> <span class="hps">in der frühen</span> <span class="hps">Phase</span> <span class="hps">Gewohnheit</span> <span class="hps">eingeführt</span> <span class="hps">und die Spieler</span> <span class="hps">werden mit dem</span> <span class="hps">impliziten</span> <span class="hps">Ziel</span> <span class="hps">des Erwerbs der</span> <span class="hps">besten</span> <span class="hps">Statuen</span> <span class="hps">angedeutet,</span> <span class="hps">als Mittel zu</span> <span class="hps">missbrauchen</span> <span class="hps">oder brechen</span> <span class="hps">das Spiel der</span> <span class="hps">Wirtschaft und der</span> <span class="hps">Aktionsphase</span>. <span class="hps">Dies führt natürlich</span> <span class="hps">die Spieler</span> <span class="hps">zu einer Menge von</span> <span class="hps">Strategieentwicklung</span> <span class="hps">und langfristige</span> <span class="hps">Ziele zu setzen</span> <span class="hps">bei</span> <span class="hps">Nutzung bestimmter</span> <span class="hps atn">Design-</span>Schlupflöcher, die <span class="hps">gezielt</span> <span class="hps">durch</span> <span class="hps">gezielte</span> <span class="hps">Supercell</span> <span class="hps">umgesetzt wurden</span>, um als <span class="hps">Leuchtfeuer für</span> <span class="hps">nicht-zahlenden</span> <span class="hps">und</span> <span class="hps">zahlende Spieler</span> <span class="hps">gleichermaßen</span> <span class="hps">und</span> <span class="hps">die Unmöglichkeit,</span> <span class="hps">Statuen für</span> <span class="hps">Diamanten</span> <span class="hps">kaufen</span> <span class="hps">dienen</span> <span class="hps">nur</span> <span class="hps">stärkt die</span> <span class="hps">Exklusivität</span> <span class="hps">Gefühl und</span> <span class="hps">die Motivation</span> <span class="hps">für den Fortschritt.</span> <br /><br /><br /><br /> <span class="hps">In Bezug auf die</span> <span class="hps">explizite</span> <span class="hps">Ziele</span>, <span class="hps">beide Spiele</span> <span class="hps">nutzen</span> <span class="hps">analogen Systemen</span>: Sie <span class="hps">lehren die</span> <span class="hps">Spieler</span> <span class="hps">Kernschleife</span> <span class="hps">und wie man</span> <span class="hps">während</span> <span class="hps">der Übung</span> <span class="hps">fortschreiten</span> <span class="hps">und dann</span> <span class="hps">bieten ihnen</span> <span class="hps">wichtige Meilensteine</span> <span class="hps">für</span> <span class="hps">in Form von</span> <span class="hps">Leistungssysteme</span> <span class="hps">, die</span> <span class="hps">Belohnung</span> <span class="hps">harter Währung</span> <span class="hps">zu streben.</span> <span class="hps">Wo die beiden</span> <span class="hps">Spiele unterscheiden sich</span> <span class="hps">enorm</span> <span class="hps">ist die</span> <span class="hps">Zielsetzung</span> <span class="hps">der</span> <span class="hps">KI-Gegner</span>. <span class="hps">Während</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">Orte</span> <span class="hps">KI-Gegner</span> <span class="hps">auf einem typischen</span> <span class="hps">Kampagnenkarte</span> <span class="hps atn">mit einem Standard-</span>Schritt-für-Schritt-Gating, in dem jeder <span class="hps">besiegten Feind</span> <span class="hps">entriegelt</span> <span class="hps">eine härtere</span> <span class="hps">und profitabler</span> <span class="hps">Basis</span> <span class="hps">AI</span>, <span class="hps">in Boom</span> <span class="hps">Strand</span> <span class="hps">die</span> <span class="hps">PvE</span> <span class="hps">Gegner</span> <span class="hps">auf der Weltkarte</span> <span class="hps">in keiner</span> <span class="hps">bestimmten</span> <span class="hps">geworfen</span> <span class="hps">zu bestellen und</span> <span class="hps">sie zu besiegen</span> <span class="hps">ist in der Regel</span> <span class="hps">eine sehr frustrierende</span> <span class="hps">Erfahrung</span>. <span class="hps">Eingedenk der</span> <span class="hps">Boom</span> <span class="hps">Beach</span> <span class="hps">AI</span> <span class="hps">Basen</span> <span class="hps">nehmen</span> <span class="hps">in der Regel</span> <span class="hps">die gleiche Zeit</span> <span class="hps">zu schlagen</span>, ist es eine <span class="hps">große Enttäuschung</span> <span class="hps">zu finden, dass</span> <span class="hps">sie wenig</span> <span class="hps">bis gar keine</span> <span class="hps">Strategie und</span> <span class="hps">stellen</span> <span class="hps">weniger als ein Viertel</span> <span class="hps">des</span> <span class="hps">Durchschnittsspieler</span> <span class="hps">oder ein besonderes Ereignis</span> <span class="hps">Beute</span>. <span class="hps">Hinzu kommt, dass</span>, <span class="hps">sind die</span> <span class="hps">Basis</span> <span class="hps">AI</span> <span class="hps">Belohnungen</span> <span class="hps">nicht dynamisch</span> <span class="hps">in Bezug auf die</span> <span class="hps">Zusammensetzung</span> <span class="hps">Armee</span> <span class="hps">und daher ist es</span> <span class="hps">ein gemeinsames Auftreten</span> <span class="hps">für die Spieler</span> <span class="hps">auf die Hälfte ihrer</span> <span class="hps">Armee</span> <span class="hps">zu verlieren, während</span> <span class="hps">kämpfen einen</span> <span class="hps">AI</span> <span class="hps">Basis für</span> <span class="hps">weniger</span> <span class="hps">Beute</span>, als sie <span class="hps atn">mit Null-</span>Verluste <span class="hps">von A</span> <span class="hps">kann</span> <span class="hps">Spieler oder</span> <span class="hps">eine andere</span> <span class="hps">AI</span> <span class="hps">Basis.</span> <span class="hps">Warum sollten sie</span> <span class="hps">diese</span> <span class="hps">Basen</span> <span class="hps">anzugreifen</span> <span class="hps">dann</span>? <span class="hps">Nun, im Gegensatz</span> <span class="hps">Spieler</span> <span class="hps">Basen,</span> <span class="hps">ist</span> <span class="hps">der einzige Weg,</span> <span class="hps atn">ein AI-</span>Basis <span class="hps">umgeschaltet werden kann</span> <span class="hps">durch den Sieg über</span> <span class="hps">sie</span>. <span class="hps">Das bringt uns zu</span> <span class="hps">dem letzten</span> <span class="hps">Nagel in den</span> <span class="hps">Sarg</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">PvE</span> <span class="hps">-</span> <span class="hps">die</span> <span class="hps">AI</span> <span class="hps">Basen</span> <span class="hps">weiter</span> <span class="hps">ad</span> <span class="hps">infinitum</span><span class="atn">-</span>laichen, <span class="hps">ohne Pause.</span> <span class="hps">Oft</span> <span class="hps">hat</span> <span class="hps">eine halbe Stunde nach</span> <span class="hps">einem Spieler</span> <span class="hps">komplett</span> <span class="hps">gelöscht</span> <span class="hps">die ganze</span> <span class="hps">Weltkarte der</span> <span class="hps">Gegner</span>, wird es <span class="hps">5-10</span> <span class="hps">neue Grundlagen</span> <span class="hps">warten, um</span> <span class="hps">wieder</span> <span class="hps">besiegt werden</span> <span class="hps">können.</span> <span class="hps">Dies ist eine</span> <span class="hps">vernünftige</span> <span class="hps">Art und Weise</span>, um das System <span class="hps">auf der Oberseite des</span> <span class="hps">Kern</span> <span class="hps">Spiel-Design</span> <span class="hps">zu bauen, aber</span> <span class="hps">gleichzeitig</span> <span class="hps">ist es extrem</span> <span class="hps">psychisch</span> <span class="hps">missbräuchlich</span> <span class="hps">zu den</span> <span class="hps">Spielern, die</span> <span class="hps">sich</span> <span class="hps">unverblümt</span> <span class="hps">aufgefordert,</span> <span class="hps">Sisyphus</span> <span class="hps atn">'</span>Felsbrocken <span class="hps">rollen.</span> <span class="hps">Um dies in</span> <span class="hps">Zusammenhang zu bringen</span>, da der Spieler <span class="hps">hat</span> <span class="hps">keine Kontrolle über die</span> <span class="hps atn">Matchmaking-</span>Prozess, <span class="hps">die von</span> <span class="hps">Supercell</span> <span class="hps">ausgewählt und</span> <span class="hps">auf der Weltkarte</span> <span class="hps">platziert</span> <span class="hps">Gegner sind</span> <span class="hps">die einzige Quelle der</span> <span class="hps">Beute</span>, <span class="hps">so</span> <span class="hps">regenerieren</span> <span class="hps">diese</span> <span class="hps">Basen</span> <span class="hps">ist eine Notwendigkeit</span>, aber <span class="hps">zur gleichen Zeit</span> <span class="hps">der Rückkehr in</span> <span class="hps">eine Weltkarte</span>, die <span class="hps">vor ein paar Stunden</span> <span class="hps">von</span> <span class="hps">allen Feinden</span> <span class="hps">geräumt</span> <span class="hps">wurde und nun</span> <span class="hps">wimmelt</span> <span class="hps">Feinde</span> <span class="hps">wieder</span> <span class="hps">ist</span> <span class="hps">mit Abstand das schlechteste</span> <span class="hps">Benutzererfahrung</span> <span class="hps">eine</span> <span class="hps">Supercell</span>-Spiel <span class="hps">zu bieten hat.</span> <span class="hps">Dies ist so ein</span> <span class="hps">grundlegender Fehler</span> <span class="hps">des</span> <span class="hps">Spiel-Design</span>, die meine <span class="hps">grobe Schätzung</span> <span class="hps">ist eine</span> <span class="hps">Nacharbeit</span> <span class="hps">der Weltkarte</span> <span class="hps">und die</span> <span class="hps">KI-Gegner</span> <span class="hps">Rahmen, der</span> <span class="hps">eine klar</span> <span class="hps">vermittelt</span> <span class="hps">Zielstruktur</span> <span class="hps">und bessere</span> <span class="hps">PvE</span> <span class="hps">Erfahrung umfasst</span> <span class="hps">konnte</span> <span class="hps">7 Tagen und 30</span> <span class="hps">Tage Vorhaltezeit</span> <span class="hps">des Spiels</span> <span class="hps">möglicherweise</span> <span class="hps">verbessern, indem</span> <span class="hps">20</span> <span class="hps">-40</span>%. <br /><br /> <span class="hps">Ein großer Teil der</span> <span class="hps">Boom</span> <span class="hps">Beach</span> <span class="hps">Versäumnis,</span> <span class="hps">auf einer Stufe mit</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">zu monetarisieren</span> <span class="hps">ist seine</span> <span class="hps">schlechtere</span> <span class="hps">Retention.</span> <span class="hps">Ich habe bereits</span> <span class="hps">betont,</span> <span class="hps">eine Reihe von Problemen</span>, die das Problem <span class="hps">noch verschärfen</span>, aber <span class="hps">in der Tat die</span> <span class="hps">Hauptursache</span> <span class="hps">für die</span> <span class="hps">Probleme</span>, <span class="hps">abgesehen von</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">kommen aus</span> <span class="hps">dem Markt</span> <span class="hps">Sekunde und es</span> <span class="hps">weniger</span> <span class="hps">lässig ist, ist</span> <span class="hps">die Art und Weise</span>, in der <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">disincentivizes</span> <span class="hps atn">sowohl kurz-</span><span class="hps">und</span> <span class="hps">lange Sitzungen</span>. <br /><br /> <span class="hps">Lassen Sie uns</span> <span class="hps">mit den kurzen</span> <span class="hps">Sitzungen zu starten</span>. <span class="hps">Der wichtigste</span> <span class="hps">Unterschied besteht darin,</span> <span class="hps">etwas, was wir</span> <span class="hps">bereits erwähnt</span> <span class="hps">-</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">Schutzsystem</span> <span class="hps atn">"</span>wurde zugunsten <span class="hps">des Gewölbes</span> <span class="hps">System entfernt.</span> <span class="hps">Um zu verstehen</span>, wie diese <span class="hps">scheinbar kleinen</span> <span class="hps">Design-Änderung</span> <span class="hps">wirkt sich drastisch</span> <span class="hps">Spieler ohne</span> <span class="hps">zu sehr ins</span> <span class="hps">Detail,</span> <span class="hps">betrachten wir</span> <span class="hps">den Fall</span> <span class="hps">der Spieler in der</span> <span class="hps">frühen</span> <span class="hps">Phase der</span> <span class="hps">Gewohnheit</span> <span class="hps">beiden Spielen</span>. <span class="hps">Jeder Angriff</span> <span class="hps">in</span> <span class="hps">Clash of</span> <span class="hps">Clans</span>, während <span class="hps">die Spieler</span> <span class="hps">auf dem Rathausstufen</span> <span class="hps">1-5</span> <span class="hps">Ergebnisse</span> <span class="hps">in den Player</span> <span class="hps">zu verlieren</span> <span class="hps">höchstens 20</span>% <span class="hps">ihrer Mittel</span> <span class="hps">in die Speicher</span> <span class="hps">gesammelt.</span> <span class="hps">Jeder</span> <span class="hps">solcher Angriff</span> <span class="hps">würde</span> <span class="hps">automatisch zu aktivieren,</span> <span class="hps">16 Stunden</span> <span class="hps">Schild</span> <span class="hps">während</span> <span class="hps">dem der Spieler</span> <span class="hps">gewährleistet ist</span>, noch mehr <span class="hps">Ressourcen</span> <span class="hps">nicht</span> <span class="hps">zu verlieren.</span> <span class="hps">In</span> <span class="hps">Boom</span>-Strand für <span class="hps">die analoge</span> <span class="hps">frühen</span> <span class="hps">Phase</span> <span class="hps">der Hauptverwaltung</span> <span class="hps">Gewohnheit</span> <span class="hps">Ebenen</span> <span class="hps">1-8</span> <span class="hps">haben wir eine</span> <span class="hps">durchschnittliche</span> <span class="hps">Gewölbe</span> <span class="hps">Schutz von</span> <span class="hps">~</span> <span class="hps">41%,</span> <span class="hps">die in</span> <span class="hps">jedem Angriff</span> <span class="hps">beraubt</span> <span class="hps">Spieler</span> <span class="hps">von ~</span> <span class="hps">59</span>% ihrer <span class="hps">gesammelt</span> <span class="hps">in</span> <span class="hps">Speicherressourcen</span> <span class="hps">übersetzt</span>. <span class="hps">Beachten Sie auch,</span>, <span class="hps">dass</span> <span class="hps">ein erfolgreicher Angriff</span> <span class="hps">gegen Sie</span> <span class="hps">in Boom</span> <span class="hps">Strand</span> <span class="hps">in keiner</span> <span class="hps">Weise</span> <span class="hps">stoppen</span> <span class="hps">andere Spieler</span> <span class="hps">anzugreifen</span> <span class="hps">Sie</span> <span class="hps">sofort danach.</span> <span class="hps">Was bedeutet dies für</span> <span class="hps">die regelmäßige</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">Anwender ist, dass</span>, wenn sie <span class="hps">1.000</span> <span class="hps">Ressource</span> <span class="hps atn">in einem 5-</span>minütigen Sitzung <span class="hps">zu machen,</span> <span class="hps">aber sie müssen</span> <span class="hps">3.000</span> <span class="hps">Quelle für ihre</span> <span class="hps">nächste Upgrade</span>, <span class="hps">investieren</span> <span class="hps">diese</span> <span class="hps">5 Minuten</span> <span class="hps">völlig</span> <span class="hps">nutzlos, da</span> <span class="hps">sie das nächste Mal</span> <span class="hps">kommen</span> <span class="hps">sie</span> <span class="hps">verloren haben,</span> <span class="hps">~</span> <span class="hps">59%</span> <span class="hps">aller ihrer</span> <span class="hps">Ressourcen</span> <span class="hps">im Falle</span> <span class="hps">eines</span> <span class="hps">erfolgreichen Angriffs</span> <span class="hps">gegen sie</span>, <span class="hps">~</span> <span class="hps">83</span>% im Fall <span class="hps">von 2</span> <span class="hps">erfolgreiche Angriffe</span> <span class="hps">gegen sie</span> <span class="hps">und</span> <span class="hps">~</span> <span class="hps">93%</span> <span class="hps">im Fall der</span> <span class="hps">drei erfolgreichen</span> <span class="hps">Angriffe</span> <span class="hps">gegen sie.</span> <span class="hps">Ich muss hier</span> <span class="hps">beachten</span>, dass immer <span class="hps">mehr als</span> <span class="hps">40-mal</span> <span class="hps">in der Woche</span> <span class="hps atn">(</span>5-6 mal am Tag) <span class="hps">angegriffen wird,</span> <span class="hps">ist ein gemeinsames Auftreten</span> <span class="hps">in Boom</span> <span class="hps">Beach.</span> <span class="hps">Wenn wir</span> <span class="hps">auf diese</span> <span class="hps">düstere</span> <span class="hps">Statistik</span> <span class="hps">hinzuzufügen,</span> <span class="hps">schätzt die</span> <span class="hps">rauhe</span> <span class="hps">Spielerfahrung</span>: <br /><br /> <span class="hps">die durchschnittliche</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">Kampf ist</span> <span class="hps">zwei</span> <span class="hps">Mal so lange wie</span> <span class="hps">der Durchschnitt</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">kämpfen</span>; <br /> <span class="hps">Regel auf der Suche</span> <span class="hps">nach der besten</span> <span class="hps">Gegner</span> <span class="hps">in Boom</span> <span class="hps">Strand</span> <span class="hps">dauert länger</span> <span class="hps">als der eigentliche</span> <span class="hps">Kampf</span>; <br /> <span class="hps">die Zufallselemente</span> <span class="hps">in den</span> <span class="hps">Aktionsphase</span> <span class="hps">Kraft</span> <span class="hps">Spieler</span> <span class="hps">einen Kampf</span> <span class="hps">etwa einmal</span> <span class="hps">im Durchschnitt</span> <span class="hps">um</span> <span class="hps">neu zu starten</span>; <br /><br /><span class="hps">wir bekommen</span> <span class="hps">ein klares</span> <span class="hps">Bild davon, wie</span> <span class="hps">kurze Sitzungen</span> <span class="hps">sind nicht nur</span> <span class="hps">stark</span> <span class="hps">von Boom</span> <span class="hps">Strand</span> <span class="hps">bestraft</span>, sondern auch <span class="hps">mindestens 10</span> <span class="hps">Minuten verlängert</span> <span class="hps">und</span> <span class="hps">die eine</span> <span class="hps">eher</span> <span class="hps">masochistische</span> <span class="hps">Art</span> <span class="hps">"spielen"</span> <span class="hps">das Spiel.</span> <span class="hps">Da</span> <span class="hps">Kämpfe</span> <span class="hps">bieten keine</span> <span class="hps">Erfahrung</span> <span class="hps">oder eine andere</span> <span class="hps">dauerhafte</span>, <span class="hps">greifbare</span> <span class="hps">Fortschritte</span> <span class="hps">Benutzer</span> <span class="hps">mit Sicherheit</span> <span class="hps atn">(</span>Augenzwinkern an <span class="hps">die</span> <span class="hps">Statue</span> <span class="hps">zufällig</span> <span class="hps">fiel</span> <span class="hps">Komponenten</span>), die alle <span class="hps">nur eine kurze</span> <span class="hps">Sitzung</span> <span class="hps">geben kann</span> <span class="hps">ein Spieler</span> <span class="hps">Ressourcen</span>, <span class="hps">von denen 90%</span> <span class="hps">sind</span> <span class="hps">praktisch garantiert</span>, bevor die <span class="hps">verloren</span> <span class="hps">Spieler</span> <span class="hps">der nächsten Anmeldung</span>. <span class="hps">Wie ich</span> <span class="hps">ausführlich</span> <span class="hps">in</span> <span class="hps">Freemium</span> <span class="hps">Mobile Games</span> <span class="hps">erklärt</span>: <span class="hps">Design &</span> <span class="hps">Monetarisierung</span>, <span class="hps">nicht</span> <span class="hps">mit einem Kern</span>-Schleife und <span class="hps">etwas</span> <span class="hps">relevant</span>, in einem Spiel, das <span class="hps">in weniger als drei</span> <span class="hps">Minuten beendet</span> <span class="hps">werden können,</span> <span class="hps">zu tun</span>, ist ein Rezept <span class="hps">für eine Katastrophe.</span> <span class="hps">Kurze Sitzungen</span> <span class="hps">Rolle,</span> <span class="hps">viel mehr für</span> <span class="hps">habitualizing</span> <span class="hps">Spieler</span> <span class="hps">als alle anderen</span> <span class="hps">geraden Retentions</span> <span class="hps">Mechanik</span> <span class="hps">und eher als</span> <span class="hps">Einführung einer weiteren</span> <span class="hps">U-Boot</span> <span class="hps">auf</span> <span class="hps">dem Spiel,</span> <span class="hps">würde</span> <span class="hps">sich</span> <span class="hps">Supercell</span> <span class="hps">einen Gefallen tun</span>, wenn sie ihre <span class="hps">kurze Sitzung</span> <span class="hps">Anreize</span> <span class="hps">zu überdenken und</span> <span class="hps">wirken den</span> <span class="hps">derzeit</span> <span class="hps">bestehenden</span> <span class="hps">Hemmnisse</span> <span class="hps">kurze Sitzung</span>. <br /><br /> <span class="hps">Der Hauptabschreckungs</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">bietet</span> <span class="hps">gegen</span> <span class="hps">lange Sitzungen</span> <span class="hps">sind</span> <span class="hps">drei</span>. <span class="hps">Nummer eins</span> <span class="hps">-</span> <span class="hps">in Boom</span> <span class="hps">Strand spielen</span> <span class="hps">mehr als vier</span> <span class="hps">Stunden an einem Tag</span> <span class="hps">automatisch</span> <span class="hps">setzen Sie Ihre</span> <span class="hps">Basis in</span> <span class="hps">unterbrechbare</span>-Modus. <span class="hps">Sobald Sie</span> <span class="hps">unterbrechbare</span> <span class="hps">Modus zu gelangen,</span> <span class="hps">die Tatsache, dass</span> <span class="hps">Sie online sind,</span> <span class="hps">schützt</span> <span class="hps">nicht mehr</span> <span class="hps">Ihre Basis von</span> <span class="hps">Feind</span> <span class="hps">Fälle und</span> <span class="hps">es ist auch nicht</span> <span class="hps">schützen</span> <span class="hps">vor dem Verlust</span> <span class="hps">Ihrer aktuellen Ressourcen</span>. <span class="hps">Nummer zwei</span> <span class="hps">-</span> <span class="hps">die Wartezeiten</span> <span class="hps">so früh wie</span> <span class="hps">Headquarter-Ebene</span> <span class="hps">5,</span> <span class="hps">gehen bis zu</span> <span class="hps">5 Stunden.</span> <span class="hps">Während</span> <span class="hps">diese Zahl wird</span> <span class="hps">auf jeden Fall</span> <span class="hps">von den</span> <span class="hps">Wochen der</span> <span class="hps">Wartezeit</span> <span class="hps">in</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">begegnet</span> <span class="hps">in den Schatten gestellt</span>, <span class="hps">ist es immer noch</span> <span class="hps">groß genug, um</span> <span class="hps">längere Sitzungen</span> <span class="hps">disincentivize</span>. <span class="hps">Die</span> <span class="hps">einzigen Arbeiter</span> <span class="hps">Politik der</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">incentivizes</span> <span class="hps">stark</span> <span class="hps">rationale</span> <span class="hps">Spieler</span> <span class="hps">aufhören zu spielen</span>, nachdem sie <span class="hps">einen</span> <span class="hps">Bau begonnen</span>, denn in den <span class="hps">Alternativszenarien</span> <span class="hps">würden sie</span> <span class="hps">entweder</span> <span class="hps">spielen</span> <span class="hps">für weitere 5</span> <span class="hps">Stunden oder</span> <span class="hps">beschleunigen den Bau</span> <span class="hps">mit Diamanten oder</span> <span class="hps">halten</span> <span class="hps">um Ressourcen</span> <span class="hps">kämpfen,</span> <span class="hps">90</span> <span class="hps">% davon werden</span> <span class="hps">durch die nächste</span> <span class="hps">Zeit, die sie</span> <span class="hps">anmelden</span> <span class="hps">verschwunden sein.</span> <span class="hps">Nummer drei</span> <span class="hps">-</span> <span class="hps">der Spieler</span> <span class="hps">Basen sind</span> <span class="hps">Teil des</span> <span class="hps">Matchmaking-System</span> <span class="hps">nur solange sie</span> <span class="hps">online sind.</span> <span class="hps">Dies bedeutet, dass</span> <span class="hps">Sie jederzeit</span> <span class="hps">online sind und</span> <span class="hps">Spielern auf der ganzen</span> <span class="hps">Welt</span> <span class="hps">drücken Sie die</span> <span class="hps atn">"</span>neuen Gegner <span class="hps">zu finden</span>" oder <span class="hps">automatisch einen</span> <span class="hps">neuen Feind</span> <span class="hps">auf ihrer</span> <span class="hps">Weltkarte</span> <span class="hps">platziert</span>, gibt es eine <span class="hps">positive</span> <span class="hps">Chance</span>, dass der neue <span class="hps">Feind auf</span> <span class="hps">ihre</span> <span class="hps">Karte</span> <span class="hps">ist</span> <span class="hps">Ihre Basis</span>. <span class="hps">Daher</span> <span class="hps">wird jedes Mal</span> <span class="hps">ein Spieler eine</span> <span class="hps">lange Sitzung</span> <span class="hps">in Boom</span> <span class="hps">Beach,</span> <span class="hps">er / sie</span> <span class="hps">ist die Erhöhung der</span> <span class="hps">Wahrscheinlichkeit,</span> <span class="hps">mehrere</span> <span class="hps">Überfälle</span> <span class="hps">kurz nach</span>. <br /><br /> <span class="hps">Abschließend</span> <span class="hps">zu diesem</span> <span class="hps">zweiten Teil der</span> <span class="hps">Kampf der</span> <span class="hps">Clans</span> <span class="hps">gegen</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">Analyse</span> <span class="hps">stellen wir</span> <span class="hps">die</span> <span class="hps">interessante Wahl</span> <span class="hps">Supercell</span> <span class="hps">gemacht, um</span> <span class="hps">die Art der</span> <span class="hps">eingesetzten</span> <span class="hps">Kernhaltemechanik</span> <span class="hps">verschieben.</span> <span class="hps">Während in</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">die Haltemechanik</span> <span class="hps">wurden</span> <span class="hps">überwiegend</span> <span class="hps">mit</span> <span class="hps">negativen</span> <span class="hps">Anreizwirkung</span> <span class="hps">-</span> <span class="hps">Verbinden</span> <span class="hps">Sie das Spiel</span> <span class="hps">so oft wie möglich</span>, um <span class="hps">die Mittel auf die</span> <span class="hps">Speicher</span> <span class="hps">zu übertragen und</span> <span class="hps">zu verlieren</span> <span class="hps">zu viel</span> <span class="hps">von dem, was</span> <span class="hps">noch in</span> <span class="hps">den Minen</span> <span class="hps">/</span> <span class="hps">Sammler,</span> <span class="hps">in Boom</span> <span class="hps">Strand</span> <span class="hps">der positive</span> <span class="hps">Incentivierung</span> <span class="hps">wird betont</span> <span class="hps">-</span> <span class="hps">Diamanten</span> <span class="hps">zufällig</span> <span class="hps">fiel</span> <span class="hps">auf der Weltkarte</span>, <span class="hps">wieder für</span> <span class="hps">eine tägliche</span> <span class="hps">Belohnung</span> <span class="hps">auf der Grundlage Ihrer</span> <span class="hps">Siegpunkte</span>, <span class="hps">kommen zurück</span>, um <span class="hps">Transportschiffe</span> <span class="hps">von den Inseln</span> <span class="hps">und</span> <span class="hps">Ressource-Grundlagen</span> <span class="hps">(die</span> <span class="hps">Ressourcen, die sie</span> <span class="hps">bringen</span> <span class="hps">kann nie</span> <span class="hps">bei Razzien</span> <span class="hps">verloren)</span> <span class="hps">zu sammeln</span>, <span class="hps">kommen</span> <span class="hps">zurück</span> <span class="hps">zu bekommen, was</span> <span class="hps">das U-Boot</span> <span class="hps">ist seit</span> <span class="hps">tauchte</span>, <span class="hps">etc. Während</span> <span class="hps">Clash of</span> <span class="hps">Clans</span> <span class="hps">einige kleinere</span> <span class="hps">Haltemechanik</span>, die <span class="hps">positiv</span> <span class="hps">Anreize</span> <span class="hps">Spieler</span> <span class="hps">um sich anzumelden</span> <span class="hps">versucht</span> <span class="hps">hatte immer noch</span> <span class="hps">-</span> <span class="hps">die Allianz</span>-System und <span class="hps">das Clearing</span> <span class="hps">von Hindernissen</span> <span class="hps">für eine Chance</span>, um Edelsteine <span class="hps">zu gewinnen,</span> <span class="hps">hat</span> <span class="hps">Boom</span> <span class="hps">Strand</span> <span class="hps">nicht</span> <span class="hps">negativen</span> <span class="hps">Rückhalte</span> <span class="hps">Incentivierung</span> <span class="hps">auch immer.</span> <span class="hps">Dies ist eine sehr</span> <span class="hps">irrationale</span> <span class="hps">Entscheidung</span>, <span class="hps">mit</span> <span class="hps">Berücksichtigung der</span> <span class="hps">psychologischen Forschung</span> <span class="hps">häufen sich</span>, die <span class="hps">überzeugend</span> <span class="hps">zeigt</span> <span class="hps">negative Anreize</span> <span class="hps">-</span> <span class="hps">jene</span>, die Aktionen <span class="hps">von Einzelpersonen</span> <span class="hps">fordern</span>, um einen <span class="hps">Verlust zu vermeiden,</span> <span class="hps">positive Anreize</span> <span class="hps">zu übertreffen</span> <span class="hps">-</span> <span class="hps">diese</span>, die Menschen <span class="hps">durch zusätzliche</span> <span class="hps">Gewinne</span> <span class="hps">zu motivieren.</span> <span class="hps">Die unteren</span> <span class="hps">Halte</span> <span class="hps">Zahlen</span> <span class="hps">von Boom</span> <span class="hps">Strand zu gehen</span> <span class="hps">auf jeden Fall</span> <span class="hps">im Einklang mit</span> <span class="hps">dieser Forschung</span>, und es ist <span class="hps">wirklich schwer zu</span> <span class="hps">glauben, dass es</span> <span class="hps">niemand in</span> <span class="hps">Supercell</span> <span class="hps">Notizen.</span></span>Anonymoushttp://www.blogger.com/profile/10700493017666735240noreply@blogger.com1